Once you have stored audio fingerprints, you are ready to search them.
The query audio files can come from a variety of sources: microphone, stream capture, mobile device, etc. It's up to your application where you get the query samples.
// use FFmpegAudioService var audioService = new FFmpegAudioService(); // query file string queryAudioFile = "query.mp3"; // connect to Emy on port 3399 var emyModelService = EmyModelService.NewInstance("localhost", 3399); // query Emy database var queryResult = await QueryCommandBuilder.Instance.BuildQueryCommand() .From(queryAudioFile) .UsingServices(modelService, audioService) .Query(); // register matches such that they appear in the dashboard emyModelService.RegisterMatches(queryResult.ResultEntries);
In order to register matches back to Emy storage, you can invoke
RegisterMatches, making them searchable in the backoffice.
Matches are stored for 7 days.